![]() I had the most fun with the new Greatest Players mode, which lets you play 15 of the game’s best players in their heyday. These are quibbles though in general NBA 2K12 plays about as realistically as a game can. Too many times the shot clock wound down with my player endlessly pump-faking instead letting loose with the ball. The game also has a difficult time distinguishing between tapping a button for a pump-fake and taking an actual shot. That may be physically realistic, but when it results in the whistle-happy refs calling a three-second violation, it’s just damn frustrating – not to mention illegal. Cutting through the lane is tough getting too close to a defender will tie you up for a few beats. The play calling interface makes it easy to get your team in motion, but I wish there was more visual feedback on how the players were going to move. And thank the maker 2K Sports figured out that lobbing full court shots after hitting the rebound/shoot button one too many times just wasn’t very fun. Getting open off the dribble is not easy, and I liked that it takes some time to master head fakes and hesitation moves. The controls respond to your commands well, but you’ll still pass to the wrong player unless you specifically select your target. Even 7’2″ Wilt Chamberlain will find it difficult to score when surrounded by opponents, and passing through defenders, especially on a fast break, just results in turning the ball over. ![]() To be effective, you have to get the ball to the open man and take uncontested shots. 2K Sports made strides in perfecting its already extremely realistic basketball engine.
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